Wednesday, October 30, 2013

Village in Crisis - The monetization

This could be made as a for-profit game, but it feels better as a non-profit.  The non-profit would generate revenue from the micro-payments and the ‘mini-games.’ I expect $0.25 of value would be generated per user per day. Using the most cost effective ways of improving quality lives, this could amount half to one life-years per user per year (see about mosquito nets and deworming).

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