Tuesday, June 4, 2013
Virtual Scout - The monetization
The product sold to teams would be the software that makes the film database and analyzes each play and adds metadata about it (such as the formations and the outcome the individual player behavior). Each team would get a licence for the entire organization, which would give them access to cloud software. They would upload the film, where it would be processed and available to everyone on the team to analyze. Interestingly, this software has a natural piracy deterrent: giving someone else a password gives them insight into what film you’ve been looking at and any notes you’ve added to different clips. Both college and professional football teams spend a lot of money on facilities and practice equipment. Compared to these other costs, $25,000 a year for a licence isn’t very much.
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Virtual Scout
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